Multiplayer once again consists of several different modes. In addition the Boomer Bile is now available to launch at enemies and turn the raging horde against them. Also new is a laser sight that can be used to increase the accuracy of a weapon as well as two types of special ammunition. Besides new rifles, pistols and shotguns, melee weapons such a a chainsaw, a guitar and a baseball bat have been introduced to the game. To take on new and old enemies the weaponry has been greatly expanded. The clown for example attracts a horde of zombies, while the riot police man is immune to damage from the front. They have the same basic attributes as normal zombies but have a special ability. The zombie horde also grew through the addition of three new special infected called Charger (a smaller version of the tank), Jockey (he jumps onto a team mate and moves him away from the group), Spitter (spits deadly acid in front of the player's feet) and a new class of common infected: the uncommon common infected. Heavy rain is not the only new enemy for the survivors. The second part of the third campaign is even completely build around the theme of a heavy storm hitting a small town on the outskirts. This also plays into the hands of a new feature: weather effects. Instead of fighting mainly in the dark, most content of the five campaigns takes place both out in the open and in daylight. The player still looks through the eyes of one of the survivors and fights his way together with his three team mates through hordes and hordes of zombies. The core gameplay has not changed since Left 4 Dead. They arrived a few minutes too late at the evacuation point and now need to fight their way through the south-eastern part of infected America to the next official evacuation point. Instead of following the journey of Zoey, Francis, Louis and Bill from the first game, the player gets to control Coach, Rochelle, Nick or Ellis. Left 4 Dead 2 takes place one week after the events of the first game and three weeks after the first infection.
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